Cricut Design Space
Role: UX and UI Designer
Team: Product, Engineering, Marketing
Scope: Research, prototyping, UI design, A/B testing
Users were leaving
Cricut Design Space had over 5 million users, but many were leaving mid-session.
Not because the product was broken. Because it wasn't supporting how they actually worked.
Some left to find tutorials. Others left because they couldn't decide what to buy. Different behaviors, same outcome: drop-off.
I worked on two projects that addressed this problem from different angles.
Part 1: Video
Users were leaving to learn elsewhere
Users regularly left Design Space to watch tutorials on YouTube, TikTok, and Instagram. They opened new tabs, switched devices, and often lost their place.
Some never returned.
The product had no video content inside it. Every tutorial lived outside the experience.
What I learned
User research revealed a clear pattern:
Tutorials were used before starting a project and during moments of friction
Most users watched on a second device
Many preferred having video visible while working
The insight was simple:
Users don't want a video library. They want guidance next to their work.
The decision that simplified everything
The initial plan was to integrate multiple platforms.
I reduced it to one: YouTube.
This was a deliberate product decision
It matched the majority of user behavior
It reduced engineering complexity
It allowed us to validate the concept faster
The solution
I designed a video system that stays within the product:
Video tiles integrated into the homepage
Hover previews for quick scanning
A persistent video player that follows users across pages
Minimize and expand controls so tutorials remain visible while working
The tutorial no longer lived in another tab. It stayed with the user.
This feature is still live in Cricut Design Space today.
Outcome
Instead of leaving the product to learn, users could stay and continue their work.
The experience shifted from interruption to continuity.
Part 2: Subscriptions
Users were entering and exiting without confidence
Cricut Access is the core subscription product, but conversion and retention signals showed friction.
The issue was not the entire flow. It was what happened before and after the decision:
Users entered without a clear understanding of value
Users completed the flow without reinforcement of their decision
This created hesitation going in and weak confidence coming out.
Focusing on high-impact moments
Instead of redesigning the full subscription flow, I focused on two critical moments:
The entry point, where users decide whether to start
The post-purchase moment, where users evaluate their decision
These moments directly influence both conversion and activation. No changes were made to the pricing or checkout steps.
1. Entry point: Make value clear before commitment
Users were being asked to start a trial without fully understanding what Cricut Access offered. The original experience lacked clear, scannable value communication.
I redesigned the entry modal to:
Clearly present the scale of the library
Highlight tangible benefits instead of listing features
Reduce uncertainty before entering the flow
This allows users to make an informed decision before committing.
2. Post-purchase: Reinforce the decision and drive action
After completing the flow, users reached a confirmation state that did not reinforce value or guide next steps. This is a critical moment where users subconsciously evaluate their decision. I redesigned the welcome experience to:
Reinforce what is now unlocked
Connect the subscription to real product usage
Encourage immediate action inside the product
Humanizing the first moment of use
The welcome experience sets the tone for what users do next. I intentionally shifted the language to feel human, encouraging, and action-oriented. Instead of transactional confirmation, the experience introduces:
A warm, conversational welcome
Encouraging language aligned with creativity
A clear, inviting CTA: Start Making
This reframes the moment from a completed purchase to a starting point.
What I changed
Stronger value communication: Users understand what they are getting before committing
Reduced uncertainty at entry: Clear benefits remove hesitation and increase willingness to start
Reinforced decision confidence: Users feel confident immediately after subscribing
Activation-focused design: The experience encourages users to begin creating right away
Results
25% increase in conversion rate
15% reduction in early drop-off
Improved activation signals post-subscription
What this taught me
Conversion is not only about helping users decide. It is about supporting them before and after that decision.
By strengthening entry and reinforcement moments, I improved both conversion and activation without redesigning the entire flow.
I designed the experience not to confirm a purchase, but to start a creative action.

